/*
* @lc app=leetcode id=382 lang=cpp
*
* [382] Linked List Random Node
*/
// @lc code=start
/**
* Definition for singly-linked list.
* struct ListNode {
* int val;
* ListNode *next;
* ListNode(int x) : val(x), next(NULL) {}
* };
*/
class Solution {
public:
ListNode *head_;
/** @param head The linked list's head.
Note that the head is guaranteed to be not null, so it contains at least one node. */
Solution(ListNode* head) {
head_ = head;
}
/** Returns a random node's value. */
int getRandom() {
int res = -1;
auto cur = head_;
for (int cnt = 1; cur != nullptr; cur = cur->next, ++cnt) {
if (rand() % cnt == 0) res = cur->val;
}
return res;
}
};
/**
* Your Solution object will be instantiated and called as such:
* Solution* obj = new Solution(head);
* int param_1 = obj->getRandom();
*/
// @lc code=end
/**
* Definition for singly-linked list.
* public class ListNode {
* int val;
* ListNode next;
* ListNode(int x) { val = x; }
* }
*/
class Solution {
ListNode head;
/** @param head The linked list's head.
Note that the head is guaranteed to be not null, so it contains at least one node. */
public Solution(ListNode head) {
this.head = head;
}
/** Returns a random node's value. */
public int getRandom() {
int res = -1;
Random rand = new Random();
int count = 0;
ListNode node = head;
while (node != null) {
if (rand.nextInt(++count) == 0) {
res = node.val;
}
node = node.next;
}
return res;
}
}
/**
* Your Solution object will be instantiated and called as such:
* Solution obj = new Solution(head);
* int param_1 = obj.getRandom();
*/